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Ars-technica-earth

The challenges of human space colonization | Ars Technica

Ars Technica's science editor John Timmer sits down with Charles Wohlforth and Amanda Hendrix, co-authors of the new book "Beyond Earth" about the ...

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6 Degrees of Star Control | Ars Technica

Toys for Bob's Fred Ford and Paul Reiche III, the creators of Star Control, take a deep look at many of the key people involved in the creation of the original

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Why Do Flat Earth Believers Still Exist? | Ars Technica

Ars Technica's senior science editor John Timmer explains why, despite centuries of evidence, some people will still argue that the Earth is flat. Connect with

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Apollo: The Greatest Leap, Episode 1: Risk | Ars Technica

Episode 1 of "The Greatest Leap" takes a look at the Apollo 1 disaster, and the lessons learned from the fire that killed three astronauts. In honor of the 50th

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Ars Technica editors test drive Star Trek: Bridge Crew | Ars Technica

Star Trek: Bridge Crew lets you live out the dream and become part of the USS Aegis. 4 Ars editors try their best to help pilot the galactic starship, with vary

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Why Are Sea Levels Rising at Different Rates? | Ars Technica

Sea levels are rising due to global warming, and part of the reason for this is ice on land is melting and flowing into the seas. Tide gauges can measure the ri

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Scenes from the Science March - Austin, TX | Ars Technica

Scenes from the Science March in Austin, TX on April 22, 2017. See the gallery: ...

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Complex prey handling of octopus by bottlenose dolphins | Ars Technica

Complex prey handling of octopus by bottlenose dolphins (Tursiops aduncus). (Dolphins attack octopus). Video courtesy of Marine Mammal Science, Murdoch ...

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How Stardock's Elemental: War of Magic Failed | War Stories | Ars Technica

Brad Wardell, founder of Stardock Corporation, details the difficulties in the development of Elemental: War of Magic, a game that shipped in a largely broken .

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How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica

With 150000 possible land battle locations, 2500 river crossing locations, 20000 possible ambush locations and much more, Total War: Rome II was quite the ...

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Facebook Spaces: a social VR demo | Ars Technica

Ars Technica's Sam Machkovech demos Facebook Spaces, a collaborative virtual reality social space - basically using your Facebook account in VR. Read the ...

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Drones: Is the Sky the Limit exhibit at the Intrepid Museum | Ars Technica

Ars Technica's Valentina Palladino attends the "Drones: Is the Sky the Limit?" exhibit at the Intrepid Sea, Air and Space Museum in New York City. She talks to

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Inside the International Space Station with Astronaut Scott Kelly | Ars Technica

Former NASA astronaut Scott Kelly gives Ars Technica a tour of the International Space Station. Scott launches into a detailed explanation of many of the rooms

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Exploring a chemical weapons destruction facility | Ars Technica

Ars Technica's Megan Geuss visited a chemical weapons destruction facility in Pueblo, Colorado where students train to use complex machines to dismantle ...

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The Technology of Westworld | Tech In Television | Ars Technica

Ars Technica's Nathan Mattise takes a look at some of the technology used in HBO's Westworld and examines how close we are to Westworld's vision of the ...

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How Does Radiometric Dating Work? | Ars Technica

How does a geologist know how old a rock formation is? The answer is a technique called radiometric dating. Connect with Ars Technica: Visit ArsTechnica.com: ..

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Building the Lego NASA Saturn V rocket | Ars Technica

Ars Technica's Space Editor Eric Berger joined Robert Pearlman of collectSPACE.com together with Space.com at Space Center Houston to build the Lego ...

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How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica

Toys for Bob's Paul Reiche III and Fred Ford talk in-depth about the development history of Star Control and Star Control II. For much more, including an ...

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How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica

Glen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes in-depth on the development of the classic third-person ...

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How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively ...

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